House Rules
Character Building
Initial character creation:
- Use standard array stats.
- You may take an extra feat to start.
- All races/species are allowed.
Current allowed classes:
- Barbarian
- Druid
- Fighter
- Ranger
- Sorcerer
- Artificer (Unlocked via Byrne & Olga)
- Rogue (Unlocked from visiting Echo's Bane Fighting Ring and making friends with the velociraptor bounty hunters)
- Warlock (Unlocked visiting the Fey-Charged Forest and finding Cerune)
- Cleric (unlocked via Abby coming to town)
Still to unlock:
- Bard
- Monk
- Paladin
- Wizard
- Bloodhunter
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More classes will be unlocked by exploring the areas and completing certain quests.
- Unlocking Classes (DM only)
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Feats are allowed. Feats are allowed in place of Ability Score Improvements.
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Multi-classing. Allowed, but consider this path carefully- you may only use unlocked classes.
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Encumbrance & Carrying Capacity. Track normal Encumbrance, but we won't hyper focus on it - use common sense. You can't carry a piano, and you probably don't have 10 swords strapped to you.
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Money. Track your loot and money yourself please.
Combat
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Flanking. Flanking gives advantage to hit, unless the creature has exceptionally high Perception, or like, a lot of eyes.
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Surprise attacks. Surprise gives advantage. Surprise requires an unseen attacker or unaware attackee.
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Potions of Healing can be self-administered with a bonus action.
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Meta-combat round. Each round of combat begins with a one-minute player phase, where meta strategy can be discussed. During combat, collaborating is disallowed outside what can be reasonably articulated and interpreted by a PC on their turn. This is mostly to speed up the game. After rolling initiative.
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Lingering Injuries. If you are knocked unconscious, you will receive Lingering Injuries based on the type of damage that has been dealt to you.
General
- **Rule of Cool:** If you want to do something not in the rules, I may allow it. There may be consequences for things that are way out of pocket. :)- EXP Share: 10% of traveling party’s EXP may go to designated PC’s at camp. If a player has more than one character, they must designate which single character is getting the EXP gain. Only one character per player may receive the bonus EXP share per session.
Downtime (Work in progress)
Downtime is the time between sessions for any given character. We will be counting the time as weeks, roughly equivalent to real time weeks.
During downtime, you may do a variety of things to improve your character. These include but are not limited to:
- Gaining Proficiencies (time varies)
- Upping passive EXP gain
- Taming animals
- Training with NPC’s
- Respecs
Official 5e Rules
![[UA_Downtime.pdf]]